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Added reroll functionality to rewardSelectionUI Added applicable player stat Added player stat for additional rewards
Rework GetRandomRelics to get relics based on rarities and odds by rarity Added RelicRarityPools Added RarityOdds stat to player New behavior explained in in-code documentation
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Added rerolling
Added reward selection based on rarity odds.
Relics now have outlines based on rarity:
Breakfast -> fbf236
Common -> White
Uncommon -> Green
Rare -> Aqua
Epic -> HotPink
Legendary -> Red
Based on Godot Colors constants